Welcome to my portfolio! I'm a Narrative Designer and Writer from Southern Virginia. Growing up, I was always fascinated with playing games and reading fables. As a teenager, I wrote stories about my experiences and a fantasy world full of magic. One of my most cherished memories that had a huge impact on my journey was the Final Fantasy series.
That drive is what shaped my desire to become a Narrative Designer and Writer, to give someone else that same inspirational drive to create their own world of Fantasy.
I hope to inspire others to express themselves to be true to their heart and dive into a world of adventure.
Currently on Itch
CortiVina (In Development)
Video Game Questline
At this point, the player may return home to rest and complete the next mission
Break after a night's rest, or explore the town.idle for 10 minutes:
Dialogue bark from the player character indicating tired/sleepy.If the player chooses to go home and rest.Mission: Get home (continued)
-Search the house [Triggers will prompt different dialogue]
-Fireplace (trigger)
-Kitchen: Dinner is being prepped/started (trigger)
-Person in garden (trigger - cutscene merge into a conversation)
Short dialogue cutscene with questions Player may skip
During the next mission, the player must find more prophecy clues to
Break continue in-game.
Mission: Find the Source of the noise
(train whistling at 3 pm, if the Player goes early, nothing is there)
Interrupted when following the noise to go to the cemetery, as Aunika,
Break the player, runs to the cemetery, and as [Eldrich] he follows [Aunika]
-Get to the Cemetery
-Place the book on Tombstone
-Place hand on Tombstone (Aldrich places hand on Aunika's shoulder)A man appears (Ancestor) conversation surrounding the prophecy
Break (explained poorly), telling the player to find Clarence near the
Break train station. He should be there for the 8 o'clock shift.
Video Game Descriptions & Scripts
Game Description:
In the city of Fuere, follow the Portent twins Aunika and Eldred
Break travel across the seas to find Lotan to tune the clockwork of the
Break ancients in
Break an action-packed steampunk adventure.
Opening Cutscene:Sounds:
Crash of waves.
Sounds:
clock ticking sound.
Screen:
FADING OUT OF BLACK TO TWO KIDS STANDING NEAR AN ELDERLY ADULT.
Sounds:
Fire crackling is encompassed into the sound of the ocean.
Camera:
Pan to kids and the elderly adult.
Dialogue:
Little Kid 1, 6 years old, (whining): “They left and it’s not fair!”
Barks
"Can we just talk about this?" - Lulit (Tone: Animated. Game Play: when health reaches below 26 points)"You should play a better hand" - Aunika (Tone: Amused. Gameplay: When dodging in a fight)
"I don't offer second chances..Time to end this!" - Cerys (Tone: Assertive and Edgy. Gameplay: delivers final hit on enemy)
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Level Designs
Analyze beta for bugs, glitches and technical issues.
Report issues in detail and reproduce bugs for further hot fixes.
Provide extensive feedback featuring gameplay.