Rizu Ressa • Narrative Designer and Writer Portfolio

Welcome to my portfolio! I'm a Narrative Designer and Writer from Southern Virginia. Growing up, I was always fascinated playing games and fables. As a teenager, I wrote stories about my experiences and a fantasy world full of magic. One of my most cherished memories that had a huge impact on my journey was the Final Fantasy series.
That drive is what shaped my desire to become a Narrative Designer and Writer, to give someone else that same inspirational drive to create their own world of Fantasy.
I hope to inspire others to express themselves to be true to their heart and dive into a world of adventure.

Samples of Narrative work

Volteral: Keeper's Ring (In Development)

These are various works from dialogue, item descriptions, and quest lines.

Video Game Questline

At this point the PLAYER may go back home to rest and do the next vision mission after a night of rest if chosen. Dialogue bark from character indicating tired/sleepy.Mission: Get home (continued)
-Search the house [Triggers will prompt different dialogue]
-Fireplace (trigger)
-Kitchen: Dinner is being prepped/started (trigger)
-Person in garden (trigger - cutscene merge into a conversation)
Short dialogue cutscene with questions Player may skip

During the next mission PLAYER must find more prophecy clues to continue in game.
Mission: Find Source of the noise
(train whistling at 3 pm, if Player goes early nothing is there)
Interrupted when following the noise to go to cemetery, As Aunika Player runs to the cemetery, as [Eldrich] he follows [Aunika]
-Get to Cemetary
-Place book on Tombstone
-Place hand on Tombstone (Aldrich places hand on Aunika shoulder)
A man appears (Ancestor) conversation surrounding the prophecy (explained poorly) telling Player to find Clarence near the train station. He should be there for the 8 clock shift.

Video Game Descriptions

Game Description:
In the city of Fuere, follow the Portent twins Aunika and Eldred travel across the seas to find Lotan to tune the clockwork of the ancients in an action-packed steampunk adventure.

Video Game Scripts

Opening Cutscene:Sounds:
Crash of waves.
Sounds:
clock ticking sound.
Screen:
FADING OUT OF BLACK TO TWO KIDS STANDING NEAR AN ELDERLY ADULT.
Sounds:
Fire crackling is encompassed into the sound of the ocean.
Camera:
Pan to kids and the elderly adult.
Dialogue:
Little Kid 1, 6 years old, (whining): “They left and it’s not fair!”

Barks

"Can we just talk about this?" - Lulit (Tone: Animated. Game Play: when health reaches below 26 points)"I don't offer second chances..Time to end this!" - Cerys (Tone: Assertive and Edgy. Gameplay: delivers final hit on enemy)"You should play a better hand" - Aunika (Tone: Amused. Gameplay: When dodging in a fight)

Would you like to see other works? Click the icon below for more!

Other Roles

Role: Playtester

  • Analyze beta for bugs, glitches and technical issues.

  • Report issues in detail and reproduce bugs for further hot fixes.

  • Provide extensive feedback featuring gameplay.

Video Games

Samples of other works

Level Designs

Generators

3D Game Assests